Load two custom .json decks before the match. Empty sides use a fresh random AZRT deck.
When a Dragon/DR card is played into a field slot, choose normal play or split it into two mini clones. Each mini clone has half ATK/LIFE, the name is split across the two cards, and the Dragon buff is split as two half-buffs. Each clone attacks and dies on its own.
KISS online: David hosts, Barry joins from his house, the server relays only card moves.
Guest can load a deck before joining. If empty, Player 2 uses a random AZRT deck.
Voice only starts when both players agree. Browser will ask for microphone permission.
For video chat across different mobile networks, add a TURN server. Leave blank to use server/default STUN.
If mic is denied by the phone, browser, or Windows, type here. Chat relays through the same online room.
Server endpoint: wss://this-domain/ispl_ws. If WebSocket is blocked, V27 auto-uses HTTPS fallback relay. Override with localStorage key ispl_ws_url.
Your objective is mass. Defeat opponent cards to add their weight to your Boneyard. The player with the heaviest Boneyard, measured in grams and kilograms, wins when the conflict ends. The system can end when a Boneyard reaches 20 cards or when a player is starved of resources.
Card battles resolve as simultaneous damage. Your ATK reduces the opponent card's LIFE, and the opponent card's ATK reduces yours. When LIFE reaches zero, that card is destroyed and moves to the winner's Boneyard.
Mutations change the flow of the board. Watch the ability colors and prompts:
Enter a name for your deck: